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	<title>Art Line &#187; Commissions</title>
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	<link>http://artline-southbaltic.eu</link>
	<description>The international art project Art Line 2011-2014</description>
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		<title>Untitled (you)</title>
		<link>http://artline-southbaltic.eu/commission/untitled-you/</link>
		<comments>http://artline-southbaltic.eu/commission/untitled-you/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 16:03:05 +0000</pubDate>
		<dc:creator><![CDATA[lonnbom]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=3109</guid>
		<description><![CDATA[Work of art by Jesper Norda.]]></description>
				<content:encoded><![CDATA[<p>Work of art by <a href="http://www.jespernorda.com" target="_blank">Jesper Norda</a>.</p>
]]></content:encoded>
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		<title>Light clock (25 901 514 031 485 metres in 24 hours)</title>
		<link>http://artline-southbaltic.eu/commission/light-clock-excerpt/</link>
		<comments>http://artline-southbaltic.eu/commission/light-clock-excerpt/#comments</comments>
		<pubDate>Mon, 17 Jun 2013 15:47:47 +0000</pubDate>
		<dc:creator><![CDATA[lonnbom]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=3111</guid>
		<description><![CDATA[2-channel video installation, no sound                               &#8230; <a href="http://artline-southbaltic.eu/commission/light-clock-excerpt/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p>2-channel video installation, no sound</p>
<p><em>                                                                                                                                                          &#8220;Since light waves use all of their motion to travel through space at Light Speed, they have absolutely no motion through Time. Every photon that has ever been produced exists in an ageless state.</em></p>
<p><em>(To us, the light seems to move through time but to the photon, time is standing still.)</em></p>
<p><em>The universe ages, light does not.&#8221;</em></p>
<p><strong>Light clock (25 901 514 031 485 metres in 24 hours)</strong> starts with a single white frame &#8211; a flash of light &#8211; followed by a counter measuring how far the light will travel during the following 24 hours. The counter is updated every second, like a clock.</p>
<p>A meditation over time, speed, light, wideness &#8211; eternity.</p>
<p><strong>Light clock (25 901 514 031 485 metres in 24 hours) </strong>is here presented as an excerpt: the last 10 seconds followed by the first minute of the video. Original length was 24 hours.</p>
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		<item>
		<title>Baltic Sea Radio</title>
		<link>http://artline-southbaltic.eu/commission/baltic-sea-radio/</link>
		<comments>http://artline-southbaltic.eu/commission/baltic-sea-radio/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 12:36:54 +0000</pubDate>
		<dc:creator><![CDATA[lonnbom]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=3107</guid>
		<description><![CDATA[Baltic Sea Radio by Varvara Guljajeva and Mar Canet The recording of real-time generative sound work originating from the artwork &#8230; <a href="http://artline-southbaltic.eu/commission/baltic-sea-radio/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><strong> </strong></p>
<p><em><strong>Baltic Sea Radio</strong></em><strong> </strong><strong>by Varvara Guljajeva and Mar Canet</strong></p>
<p>The recording of real-time generative sound work originating from the artwork Baltic Sea Radio by Varvara Guljajeva &amp; Mar Canet. The composition was generated by tracking local boats in Gdansk Bay and applying this data as a score in real-time.</p>
<p>Baltic Sea Radio is a sound installation that makes use of the sea traffic for artistic purposes in Baltic Sea and offers a novel sonic experience to the audience. The artwork reflects the local ships’ movements in real-time and applies marine traffic as a score of a sound composition. In short, the boats that can be reached by the AIS-receiver are affecting and determining the behavior of the artwork.</p>
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		<title>The Shipyard Nike Is Leaving</title>
		<link>http://artline-southbaltic.eu/commission/the-shipyard-nike-is-leaving/</link>
		<comments>http://artline-southbaltic.eu/commission/the-shipyard-nike-is-leaving/#comments</comments>
		<pubDate>Wed, 12 Jun 2013 11:23:26 +0000</pubDate>
		<dc:creator><![CDATA[lonnbom]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=3104</guid>
		<description><![CDATA[&#8220;The Shipyard Nike Is Leaving&#8221; by Iwona Zając  5&#8217;12&#8243; Camera: Justyna Orłowska Editing: Iwona Zając, Justyna Orłowska Music: Krzysztof Topolski &#8230; <a href="http://artline-southbaltic.eu/commission/the-shipyard-nike-is-leaving/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><strong>&#8220;The Shipyard Nike Is Leaving&#8221; by Iwona Zając </strong></p>
<p><strong> 5&#8217;12&#8243;</strong></p>
<p><strong>Camera: Justyna Orłowska</strong></p>
<p><strong>Editing: Iwona Zając, Justyna Orłowska</strong></p>
<p><strong>Music: Krzysztof Topolski</strong></p>
<p><strong>Gdansk 2012-2013</strong></p>
<p><strong> </strong></p>
<p>In 2004 Iwona Zając created ‘The Shipyard’ – 250 square meters mural on the wall, that surrounds Gdansk Ship­yard. She made interviews with shipyard workers, asking them about the importance of the Shipyard in their lives, cut every single letter of selected statements and printed it on the wall. “The Shipyard Mural is a record of my conversations with Shipyard workers. I wanted to tell a story of a man, his fears, needs, dreams; about never fulfilled life, work, plans (…). This project is my tribute to the people and the place” – said Iwona Zając.<br />
The mural has became important part of Gdansk landscape. Part of it called ‘The Shipyard Nike’, a nude act of Iwona Zając with wings made of shipyard cranes, is a well recognized symbol.</p>
<p>The movie shows the slow death of the shipyard area and Iwona Zając&#8217;s farewell to the mural. Symbolically she comes off the wall and regains her body.<br />
Monika Popow, 2012</p>
<p>On the 18th of January 2013 the wall was demolished.</p>
<p>If the link to the art work (Launch the commission) does not work, please <a href="https://vimeo.com/68158510" target="_blank">use this link instead.</a></p>
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		<title>Baltic Agora</title>
		<link>http://artline-southbaltic.eu/commission/baltic-agora-klaudia-wrzask-matuesz-pek/</link>
		<comments>http://artline-southbaltic.eu/commission/baltic-agora-klaudia-wrzask-matuesz-pek/#comments</comments>
		<pubDate>Thu, 04 Oct 2012 08:51:26 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2607</guid>
		<description><![CDATA[“The plan of the imaginary Baltic Digital City is based on a 3D topographic map of the Baltic Sea bottom. &#8230; <a href="http://artline-southbaltic.eu/commission/baltic-agora-klaudia-wrzask-matuesz-pek/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p>“The plan of the imaginary Baltic Digital City is based on a 3D topographic map of the Baltic Sea bottom. The project will function as a web platform. Any network user can become a builder of the city and his or her contribution to the construction will depend on his or her location relative to the centre – the agora of the Baltic City. The optic centre of the image of the inverse bottom is the Landsort depth (North West of Gotland). On its top, or in fact in its very bottom, we located the agora of the Baltic City.”</p>
<p>Baltic Agora is one of the winning projects of the Art Line contest Baltic Goes Digital.</p>
<p><a href="http://baltic-agora.x25.pl/" target="_blank">Interact here!</a></p>
<p>(Not supported by Internet Explorer)</p>
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		<item>
		<title>Space Control</title>
		<link>http://artline-southbaltic.eu/commission/space-matters-ruben-watte/</link>
		<comments>http://artline-southbaltic.eu/commission/space-matters-ruben-watte/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 11:59:36 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2563</guid>
		<description><![CDATA[SPACE CONTROL, 2011, 2:45 min Somewhere in the woods, an automatic feeder is transformed into a rocket ship and a &#8230; <a href="http://artline-southbaltic.eu/commission/space-matters-ruben-watte/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><em>SPACE CONTROL</em>, 2011, 2:45 min</p>
<p>Somewhere in the woods, an automatic feeder is transformed into a rocket ship and a hunting tower into the control station. A rocket takes off from Earth in the service of humanity. In <em>Space Control</em> different aspirations compete for control over “space”, whether it be outer space, the forest, or the urban environment. Social constructions such as recreation, art, and ownership are temporarily put on hold when their boundaries are ignored.</p>
<p>Ruben Wätte (SE); born 1985 in Hudiksvall; Master of Fine Arts student at Konstfack University College of Arts, Crafts and Design, Stockholm; lives in Järna and works outdoors.</p>
<p>Space Control is a part of the Art Line project Space Matters.</p>
<p><iframe src="http://player.vimeo.com/video/33174452?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="400" height="300"></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Go Beyond Conceptualized Thought</title>
		<link>http://artline-southbaltic.eu/commission/space-matters-grant-watkins/</link>
		<comments>http://artline-southbaltic.eu/commission/space-matters-grant-watkins/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 11:53:26 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2561</guid>
		<description><![CDATA[GO BEYOND CONCEPTUALIZED THOUGHT: URBAN REMIX 2012, 2012, 3:33 min   Ghost Rider is a motorcycle rider who drives on &#8230; <a href="http://artline-southbaltic.eu/commission/space-matters-grant-watkins/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><em>GO BEYOND CONCEPTUALIZED THOUGHT: URBAN REMIX 2012, 2012, 3:33 min</em></p>
<p><em> </em></p>
<p>Ghost Rider is a motorcycle rider who drives on public roads at speeds far exceeding the legal limits in order to produce exciting and provocative videos. Using cameras mounted on the motorcycle and helmet, public space is portrayed at angles and speeds beyond the grasp of common man. In <em>Go Beyond Conceptualized Thought: Urban Remix 2012</em>, Ghost Rider videos have been edited, slowed down and given a new soundtrack, all inspired by the slow “chopped and screwed” music initiated in Houston, Texas by DJ Screw.</p>
<p>Grant Watkins (SE); born 1973 in Irving, Texas, USA; Master of Fine Arts 2009, Konstfack University College of Arts, Crafts and Design, Stockholm; lives and works in Stockholm.</p>
<p>Go Beyond Conceptualized Thought is a part of the Art Line project Space Matters.</p>
<p><iframe src="http://www.youtube.com/embed/BGXadk5xGSY" frameborder="0" width="420" height="315"></iframe></p>
]]></content:encoded>
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		<title>That Which Lives In Me</title>
		<link>http://artline-southbaltic.eu/commission/space-matters-dmitry-bulatov-alexey-chebykin/</link>
		<comments>http://artline-southbaltic.eu/commission/space-matters-dmitry-bulatov-alexey-chebykin/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 11:44:49 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2560</guid>
		<description><![CDATA[THAT WHICH LIVES IN ME, 2011, 4:38 min That Which Lives In Me uses Augmented Reality technologies to enable dynamic &#8230; <a href="http://artline-southbaltic.eu/commission/space-matters-dmitry-bulatov-alexey-chebykin/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><em>THAT WHICH LIVES IN ME</em>, 2011, 4:38 min</p>
<p><em>That Which Lives In Me</em> uses Augmented Reality technologies to enable dynamic rearrangement of real and virtual spaces. Dmitry Bulatov and Alexey Chebykin have augmented the shells of Achatina Fulica snails with an electronic presence, adding an interactive layer of digital visual information. The image of the snails in their constructed environment is determined by the snails’ behavior and the intensity of their inter-communication.</p>
<p>Dmitry Bulatov (RU); born 1968 in Kaliningrad,; Master of Science 1992, Aviation University, Riga, Latvia; lives and works in Kaliningrad.</p>
<p>Alexey Chebykin (RU); born 1961 in Lysva, Perm Krai; Master of Architecture 1987, Academy of Fine Arts and Architecture, St.Petersburg; lives and works in Kaliningrad.</p>
<p>That Which Lives In Me is a part of the Art Line project Space Matters.</p>
<p><iframe src="http://player.vimeo.com/video/26317592" frameborder="0" width="400" height="300"></iframe></p>
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		<item>
		<title>Windows Eclipse</title>
		<link>http://artline-southbaltic.eu/commission/space-matters-mateusz-pek/</link>
		<comments>http://artline-southbaltic.eu/commission/space-matters-mateusz-pek/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 11:35:14 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2557</guid>
		<description><![CDATA[WINDOWS ECLIPSE, 2011, 6:18 min To daydream about reality, a journey through digital reality and back. Based on the anthropologist &#8230; <a href="http://artline-southbaltic.eu/commission/space-matters-mateusz-pek/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><em>WINDOWS ECLIPSE</em>, 2011, 6:18 min</p>
<p>To daydream about reality, a journey through digital reality and back. Based on the anthropologist Marc Augés’ idea of “non-places”, Mateusz Pek uses images from YouTube, the virtual platform Second Life, and his own mobile phone to investigate visual effects in this borderland between real and virtual places. <em>Windows Eclipse</em> merges fragments from a fleeting digital world and provides an insight into its internal landscape.</p>
<p>Mateusz Pęk (PL); born 1978 in Lębork; Master of Fine Arts 2002, Academy of Fine Arts, Gdansk; lives and works in Gdansk.</p>
<p>Windows Eclipse is a part of the Art Line project Space Matters.</p>
<p><iframe src="http://player.vimeo.com/video/38683519?autoplay=1" frameborder="0" width="403" height="227"></iframe></p>
]]></content:encoded>
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		<item>
		<title>Best Things In Life For Free</title>
		<link>http://artline-southbaltic.eu/commission/space-matters-nug-pike/</link>
		<comments>http://artline-southbaltic.eu/commission/space-matters-nug-pike/#comments</comments>
		<pubDate>Tue, 04 Sep 2012 11:23:47 +0000</pubDate>
		<dc:creator><![CDATA[Stina-Envall]]></dc:creator>
		
		<guid isPermaLink="false">http://artline-southbaltic.eu/?post_type=commission&#038;p=2555</guid>
		<description><![CDATA[BEST THINGS IN LIFE FOR FREE, 2002, 2:17 min In their films, Nug an Pike create a balance between fiction &#8230; <a href="http://artline-southbaltic.eu/commission/space-matters-nug-pike/">Read more</a>]]></description>
				<content:encoded><![CDATA[<p><em>BEST THINGS IN LIFE FOR FREE</em>, 2002, 2:17 min</p>
<p>In their films, Nug an Pike create a balance between fiction and reality, while bringing up one of graffiti culture’s most recurring subjects of discussion: what is yours, mine and ours? <em>Best Things In Life For Free</em> shows a masked person that enters a store and proceeds to shoplift six-packs of beer. The person then goes to the train station and grabs onto on the outside of a commuter train, drinking their beer. The images are filmed in different fixed perspectives from above, resembling documentation from surveillance cameras.</p>
<p>Nug (SE); born 1973 in Stockholm; Master of Fine Arts 2008, Konstfack University College of Arts, Crafts and Design, Stockholm; lives and works in Stockholm.</p>
<p>Pike (SE); born 1972 in Malmö; Master of Fine Arts 2006, Royal Institute of Art, Stockholm; lives and works in Stockholm.</p>
<p>Best Things In Life For Free is a part of the Art Line project Space Matters.</p>
<p><iframe src="http://www.youtube.com/embed/KOLi8obTLFg" frameborder="0" width="420" height="315"></iframe></p>
]]></content:encoded>
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